![]() One thing that I was very please to see in many of the encounters was an option for PCs to talk their way out of trouble. The PCs are caught up in the political intrigue and the physical battles. The underlying story is very interesting as a Lost Heir of Neverwinter emerges and tries to legitimize is rightful position as ruler of the city of Neverwinter. Each week the PCs will be in peril, but rarely to the point where the party is likely to get wiped out (except for maybe encounters 2 and 14). ![]() One of the monsters can inflict up to 24 points of damage with a single at-will attack so players be forewarned.Īs I was reading through the adventure I really got the sense of a compelling story with challenging encounters. In fact the encounter for week 2 should be both fun and deadly. But don’t let that fool you into thinking that chapter one will be a breeze, because it’s not. Chapter 1 is only two encounters with chapters 2-4 all being four encounters long. The adventure is made up of 14 sessions (or 14 weeks).
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